Hi, I've tried downloading a few of the SRTM scenery tiles from the Rothlisberger compilation (SimViation website): (This is regarding FS2004). Northern California, Southern California, & Austria/Switzerland, just to see if it improved terrain sampling of areas I'm somewhat familiar with in the simulator. While I think it's made the elevations more accurate (which usually means to make the mountains/hills 'higher'), it also has created two other strange side-effects: 1. When I open up the simulator map and zoom in, the relief shadings are blurry in strips where the full integer latitude and longitude lines rest. Where the edge of the blurry section meets with the non-blurry section, a rather pronounced cut line in the terrain exists. This seems to happen only in the areas where I applied the SRTM into my scenery library. In places where I hadn't, it doesn't seem to happen. Has anyone else noticed this, and is there a fix for it? See pic below. Thanks, -- John. I'm gonna guess that is the border between the default mesh and the more accurate addon mesh. The fix would be to install the rest of the mesh coverage that you don't yet have. You might still see discrepancies in the mesh on geographical borders. When Holger Sandmann developed Glacier Bay he obtained his mesh source data from several different sources. He noted that due to a 20 year difference between US and Canadian source data there are ridges such as yours in his scenery. Particularly where glaciers crossed the US/Canada border. A visual depiction of global warming, right there in FS9. Peace, the Bean. I'm gonna guess that is the border between the default mesh and the more accurate addon mesh. ![]() Shuttle Radar Topography Mission (SRTM GL1) Global 30m seems to have better coverage and the data / heightmap quality is much better than alos world 3d - 30m, it is highly recommended you download SRTM instead. Click data sets button. The fix would be to install the rest of the mesh coverage that you don't yet have.I would have thought the same thing, only it isn't just happening at the border of where I installed the entire SRTM 'rectangle'. It's also happening within the SRTM rectangle at intervals of 1° lat and long. This is where those 'blurry strips' are occurring. I'm wondering if it was sampled at 1° lat x 1° long, if there are seams (gaps) at each of those determiners. ![]() Therefore, it's not like a 'blanket' that gets laid over the whole area, but rather a series of cut lines within the blanket that get laid over the area? Where the cuts lines are, exist the ridges. When Holger Sandmann developed Glacier Bay he obtained his mesh source data from several different sources. He noted that due to a 20 year difference between US and Canadian source data there are ridges such as yours in his scenery. Particularly where glaciers crossed the US/Canada border. A visual depiction of global warming, right there in FS9. Peace, the Bean Very interesting. Though I notice the difference, I still think working with the SRTM has its advantages over the default terrain from the discs. For one, it turns rolling hills into mountains with sharper, more jagged edges. Especially where they ought to be more jagged and not so rolling. I like addon mesh so much I bought mine from, so I have not used this mesh from SimV for this area. I will download it and see if I can reproduce what you see. Just to confirm, you are seeing this with NA38 and NA48? Peace, the Bean [edit] Did you change you TMVL? [/edit]I'm not sure what TMVL is, so probably not. To confirm, yes. NA38 (So Cal), NA48 (Nor Cal), EB44 (Switzerland, Western Austria), & EB45 (Central Austria) (this was to check out the scenery around Innsbruk, Zel Am See, etc. Stunning how it helped out those mountains). I'm sure you're right that payware add-on scenery is going to be better, but for free I figured the SRTM stuff is better than nothing at all. Just out of curiosity, when I assign the SRTM scenery rank in the library, should it be near the bottom or near the top? Escrito por unhonali el en. (0) Ninpo Secrets Shoto Tanemura Pdf 18 ninpo secrets shoto tanemura 794dc6dc9d For this reason it has been kept very secret. Shoto tanemura and masaaki hatsumi.
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